// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP     
0001: wait 3000 ms


//0055: put_player $player_char at 393.499 249.68 14.81

                   
/*


0055: put_player $PLAYER_CHAR at -986.9189 -1153.8964 14.36

0001: wait 5000 ms        */                   
//0055: put_player $PLAYER_CHAR at -960.757 -1181.38 27.4028

//0001: wait 300000000 ms 
:Noname_2
0001: wait 100 ms 


00D6: if and 
0256:   player $player_char defined 
0102:   actor $player_actor stopped_near_point_on_foot -101.7051 -1593.6635 10.5 radius 0.5 0.5 0.5 sphere 0  
then
016A: fade 0 500 ms 
0001: wait 800 ms   
01B7: release_weather 
0055: put_player $PLAYER_CHAR at -102.8446 -1602.5075 9.8
03AD: set_rubbish 1
0001: wait 800 ms 
016A: fade 1 500 ms 
end


00D6: if 
0038:   $passed_LAW2_Back_Alley_Brawl == 1 
004D: jump_if_false @Noname_2 
0001: wait 100 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 

:Noname_47
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2 

:Noname_84
0001: wait 500 ms 
00D6: if or
00F6:   player $player_char 0 -101.7051 -1593.6635 10.5 radius 100.0 100.0 100.0 
00F6:   player $player_char 0 -101.7051 -1593.6635 10.5 radius 100.0 100.0 100.0 
00F7:   player $player_char sphere 0 near_point_in_car -101.7051 -1593.6635 10.5 radius 100.0 100.0 100.0  
004D: jump_if_false @Noname_84 
0247: request_model 411  
:Noname_217
0001: wait 0 ms 
00D6: if
0248:   model 411 available  
004D: jump_if_false @Noname_217   
038B: load_requested_models 

0213: 0@ = create_pickup 411 type 15 at -104.1295 -1597.3742 10.5 



02A8: 1@ = create_marker 19 at -101.7051 -1593.6635 10.5


:Noname_284
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_470 
0001: wait 0 ms 
00D6: if or
00F6:   player $player_char 0 -101.7051 -1593.6635 10.5 radius 100.0 100.0 100.0 
00F6:   player $player_char 0 -101.7051 -1593.6635 10.5 radius 100.0 100.0 100.0 
00F7:   player $player_char sphere 0 near_point_in_car -101.7051 -1593.6635 10.5 radius 100.0 100.0 100.0 
004D: jump_if_false @Noname_470 

00D6: if 
00F6:   player $player_char 0 -101.5692 -1600.7193 11.3 radius 1.0 1.0 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms    
01B6: set_weather 0 
0055: put_player $PLAYER_CHAR at -102.7430 -1594.877 10.1


00D6: if 
0038:   $passed_ASS1_Rub_Out == 0 // $ == int
then 
023C: load_special_actor 1 'IGBUDDY'
:Noname_21711
0001: wait 0 ms 
00D6: if      
023D:   special_actor 1 loaded
004D: jump_if_false @Noname_21711    
038B: load_requested_models 
0001: wait 100 ms 
009A: 2@ = create_actor_pedtype 7 model #SPECIAL01 at -107.9863 -1595.9394 10.0        
0001: wait 500 ms 
0173: set_actor 2@ z_angle_to 282.0
0223: set_actor 2@ health_to 200 
end





03AD: set_rubbish 0
0001: wait 800 ms 
016A: fade 1 500 ms 
end

00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot -101.7051 -1593.6635 10.5 radius 0.5 0.5 0.5 sphere 0 
then
016A: fade 0 500 ms 
0001: wait 800 ms       
01B7: release_weather 
0055: put_player $PLAYER_CHAR at -102.8446 -1602.5075 9.8 
03AD: set_rubbish 1 
00D6: if 
0038:   $passed_ASS1_Rub_Out == 0 // $ == int
then 
01C2: mark_actor_as_no_longer_needed 2@ 
009B: destroy_actor_instantly 2@ 
0296: unload_special_actor 1 
end
  
0001: wait 800 ms 
016A: fade 1 500 ms 
end



00D6: if 
0214:   pickup 0@ picked_up 
004D: jump_if_false @Noname_284 
0164: disable_marker 1@ 
0055: put_player $player_char at -102.7430 -1594.877 10.1  
03D8: show_save_screen 

:Noname_470
//03AD: set_rubbish 1   
0249: release_model 411 
00D6: if 
0038:   $passed_ASS1_Rub_Out == 0 // $ == int
then    
01C2: mark_actor_as_no_longer_needed 2@ 
009B: destroy_actor_instantly 2@  
0001: wait 500 ms 
0296: unload_special_actor 1
end 
0215: destroy_pickup 0@ 
0164: disable_marker 1@ 
0002: jump @Noname_47 
